Instead of sitting back between fights and taking in the astonishing views, you end up obsessively playing what amounts to a childish game of ‘Where’s Wallet?’Īnd one minor final caveat is that it’s an even more unwieldy download than the first game – it’s gone from 594 to 939MB, and takes an absolute age to install. When (spoiler alert, I guess) you do get double-crossed – pathetically easily, incidentally – and lose the Infinity Blade, the sense of accumulation, of working your way up from rusty second-hand rubbish to godlike armour and weapons – the essence of all RPG games, as Infinity Blade cannily realised – is diminished.įor some odd reason Chair seems to have decided that a very minor element of Infinity Blade – the occasional bags of gold you could spot in the background and pick up by tapping them – needed to be beefed up, and now there are hundreds of them. Any veteran gamers will know at once, as I did, that those items are going to be taken away, but you actually hold on to them for long enough to level up a few times. It also seems to take longer to get going, thanks partly to what I feel is an ill-judged opening section where, having just beaten the God King from the first game, you’re strolling around with super-powerful gear. The sword and sorcery combat series from the development team at Chair Entertainment was a revelation, skillfully combining the repetition of rhythm games with character design and architecture more commonly suited to games like the Xenoblade or Devil May Cry series. Here there’s more going on plot-wise but less of that instantly pleasing sense of elegance. Before they conquered the landscape of battle royale gaming with Fortnite, Epic Games brought the Infinity Blade saga to mobile. The story, for one thing, lacks the cute simplicity of the first game, where you die and promptly come back two decades later as your avenging son – the first time you died in that game there was an ‘A ha!’ moment, where you grasped the neatness of the premise. There’s a few changes we’re less keen on. And you can upgrade weapons with special abillity-enhancing gems, like the There are also multiple fighting methods: as well as the classic sword and shield, you can dual-wield (losing the block but gaining faster attacks and a ‘duck’ button) or fight with a heavy, two-handed weapon. And each battle offers an XP bonus if you use a particular technique a certain number of times. Sometimes enemies will use punches and kicks that can’t be parried. In the first game we tended to rely almost exclusively on the dodge (easier than parrying, and not limited like shield blocks), but dodge too many times here and your character will get exhausted. The fights themselves make more of an effort to encourage you to mix up your techniques.
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